HOUND
GRIMM's dedicated War Dogs deployment. Tactical combined-arms matches with a roster that communicates.
HOUND was stood up the week War Dogs launched, which is to say: the week half the organisation went quiet on every other channel.
The game rewards small-unit coordination, which is the one thing a group of people who already have comms discipline can provide. A fireteam that calls targets, shares ammo status and doesn't sprint into their own mortar barrage will outperform three very talented solo players in every round. That is GRIMM's entire value proposition in one sentence.
How sessions work
Drop-in squads form on demand throughout the evening. On Fridays there is a structured session with assigned fireteams and voice discipline. Everything else is organised chaos with slightly better callouts.
- 3v3, 100-PLAYER ZONE CONTROL
- NA-EAST
- 3
- DISCORD, MANDATORY FOR FRIDAY SESSIONS
Standing guidance
- Communicate. If you can see them, the squad should know about them.
- Do not solo-push a zone without telling your fireteam. They will find out either way.
- Destruction is a tool, not a hobby. Bring the building down when there is someone in it.
- New players are paired with experienced operators for their first Friday session. After that, you are on your own merits.
https://grimops.xyz/operations/hound